According to the official documentation, the KeyDown event on a Windows Forms control occurs only once, but it is easy to demonstrate that the event fires continually aslong as a key is held down:
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
label1.Text = string.Format("{0}", globalCounter++);
}
How can you consume the event so that it fires only once?
-
You can override a ProcessCmdKey method.
-
since the multiple occourrence of KeyDown is due to the keyrepeat settings of Windows, I think that you should somehow track the KeyUp event of that key also to know that the key has been released.
-
you could use a counter!
-
Use KeyUp.
JannieT : I want an easter-egg like feature to be enabled if the user press and hold down a certain key for more than 5 seconds. So KeyUp is not an option.Stevo3000 : @JannieT - Record the time of the keydown, and then process this when the keyup is triggered.JannieT : Can you do this without introducing a global (class scope) variable?Stevo3000 : I can't offhand think of a way to do this without using a member variable. The functionality could be wrapped up into a class that your form could use to encapsulate the logic behind key presses. -
I'm generally a VB guy, but this seems to work for me as demo code, using the form itself as the input source:
namespace WindowsFormsApplication1 { public partial class Form1 : Form { private bool _keyHeld; public Form1() { InitializeComponent(); this.KeyUp += new KeyEventHandler(Form1_KeyUp); this.KeyDown += new KeyEventHandler(Form1_KeyDown); this._keyHeld = false; } void Form1_KeyUp(object sender, KeyEventArgs e) { this._keyHeld = false; } void Form1_KeyDown(object sender, KeyEventArgs e) { if (!this._keyHeld) { this._keyHeld = true; if (this.BackColor == Control.DefaultBackColor) { this.BackColor = Color.Red; } else { this.BackColor = Control.DefaultBackColor; } } else { e.Handled = true; } } } }I think the logic gets a little sketchy if you're holding down multiple keys at a time, but that seems to only fire the event from the last key that was pressed anyway, so I don't think it becomes an issue.
I tested this in a TextBox in VB, and it worked fine. Wasn't sure on the inheritance conventions I should follow in c#, so I left it as a straight Form for this answer.
Apologies for any gross code formatting errors, again, this isn't my usual language.
JannieT : Thanks Frosty840! Sorry about having to use a global variable, though.
0 comments:
Post a Comment