I am rendering an OpenGL scene that include some bitmap text. It is my understanding the order I draw things in will determine which items are on top.
However, my bitmap text, even though I draw it last, is not on top!
For instance, I am drawing:
1) Background
2) Buttons
3) Text
All at the same z depth. Buttons are above the background, but text is invisible. It I change the z depth of the text, I can see it, but I then have other problems.
I am using the bitmap text method from Nehe's Tutorials.
How can I make the text visible without changing the z depth?
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You can simply disable the z-test via
glDisable (GL_DEPTH_TEST); // or something related..If you do so the Z of your text-primitives will be ignored. Primitives are drawn in the same order as your call the gl-functions.
Another way would be to set some constant z-offset via glPolygonOffset (not recommended) or set the depth-compare mode to something like GL_LESS_EQUAL (the EQUAL is the important one). That makes sure that primitives drawn with the same depth are rendered ontop of each other.
Hope that helps.
Chris Blackwell : Yep, turn off z-buffering for UI drawing.Drew Hall : Good answer--I was going to suggest all of the same! :)Evan Marks : Thank you for the help! -
You can also use glDepthFunc (GL_ALWAYS).
karx11erx : If you vote this answer down, please explain what is wrong about it.
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